Graphics Engineer

Italy based. Five years experience across 3D modeling, real-time engines, videography, and AI workflows.

Currently full-time · Rome, Italy
01 Selected Work

Selected Work

Coming soon. Case studies in preparation.

Updated May 2026

02 About

Graphics engineer. Real-time, video, AI.

I build interactive visuals, automate creative pipelines, and ship production work for studios and live events. Studied cinema and media engineering at Politecnico di Torino. Currently full-time at UniversiData in Rome.

Cross-stack work: 3D, Unreal Engine, AI agents, web, video, and live events.

Contact

Rome, Italy · Currently full-time